“More
TRS-80 computers have been sold than any other micro-computer ever ever
ever ever ever ever” ~ TRS 80 Microcomputer Catalog
(1978)
When the personal computer went from being a “bicycle for the mind” to a surveilled shopping mall.
Early personal computing was filled with grand proclamations about
the benefits of the technology. The PC was touted as an empowering
“bicycle for the mind”
“When We
Invented the Personal Computer, We Created a New Kind of Bicycle.” As
part of his sales pitch, Steve Jobs would cite an article that showed
how the bicycle made humans one of the fastest creatures on earth - what
the bicycle does for the body, the computer does for the mind. Wall
Street Journal, 1980.
and networked machines were set to connect people near
and far. Forty years later, PCs and other small computers are connected
and ubiquitous, but the benefits are unclear.
The first mass market computers came from folks who understood marketing and consumer behaviors. These people imbued the machines with the mass market principles that define the industry today. It is no coincidence that many of today’s preeminent technology companies are really advertising companies (such as Meta and Google) or shopping malls (such as Amazon).
Our contemporary personal computers, tablets, and smart phones are more accurately described as “consumer computers.” Some machines may be used as a bicycle for the mind, but they were primarily designed from the beginning as products of consumption.
I won’t speculate on the entanglement between culture and consumption. But I will suggest that it is unwise to confuse the power to consume with personal empowerment. The rest of this post will explore why this confusion exists and continues to persist. With a little clarity, tomorrow’s computers might be better suited to build a healthier digital society.
The California Mythology
The mythology of California’s personal computer culture was formed by a mix of existing counterculture and an emerging hacker culture.
In Hackers: Heroes of the Computer Revolution, author Steve Levy offers a historical account which depicts the titular heroes opposite of mainframe “clergy” that mitigate computer access. Young hackers at Massachusetts Institute of Technology were building the first text editors, operating systems, and video games, but the bureaucrats who determined how resources were allocated on campus did not see the value of these experiments.
The hackers saw their mission ideologically. They wanted to make computers easier to use. They wanted to spread useful tools. They wanted to share helpful information. Why should this require permission?
The mainframe, by virtue of its price and size, was only available to
a certain class of institutions. But a smaller machine could conceivably
place similar information processing power into the hands of the
individual. The Valley’s information-as-power rhetoric adopted from the
“hacker ethos” still pervades the story of personal computing. From
Campbell-Kelly’s authoritative Computer: A History of the
Information Machine:Campbell-Kelly, Martin, William Aspray, Nathan
Ensmenger, Jeffrey R. Yost, and William Aspray. 2014. Computer: A
History of the Information Machine. Third edition. The Sloan
Technology Series. Boulder, CO: Westview Press. Location 606.
There was unquestionably a widely held desire to bring computing to ordinary people. Computer liberation was particularly strong in California, and this perhaps explains why the personal computer was developed in California rather than, say, around Route 128 [outside of Boston].
California was undoubtedly a major contributor to the development of
the personal computer. But when it came to actually bringing the
computer to ordinary people, manufacturers were often headquartered
elsewhere. Radio Shack (based in Texas), Commodore
(Ontario/Pennsylvania), and IBM (New York) all made best-selling models
in the consumer computer’s first decade.The Apple Macintosh and the Apple II are the obvious
exceptions. But Apple’s peculiar influence could not be measured in
machines sold. The Macintosh never achieved a significant share of the
home or office market. The Apple II had a more significant share, but
spent its entire existence trailing Radio Shack, Commodore, or IBM in
units shipped.
After which, the most popular IBM clones came from all
over the world.
Most 1970s startups in Silicon Valley were not in a position to deliver a computer to the mass market. Nor were the established mainframe and minicomputer manufacturers like Sperry Rand, Burroughs, and Digital Equipment Corporation (DEC). Outside of IBM, all the established computer hardware companies would shrink or collapse after the arrival of the personal computer. These large enterprises had the most experienced engineers and the deepest financial resources. But experience selling low volume, high margin mainframes and minicomputers was hardly useful when selling high volume, low margin PCs.
Enter the Adman
Lewis Kornfeld
Lewis Kornfeld, President of
Radio Shack From
1970-1981
was an adman turned electronics executive at Radio Shack.
His time as the company’s president was an era of tremendous growth.
This period saw the introduction of two significant consumer hits for
Radio Shack: citizens band
radio and the TRS-80 personal computer. The TRS-80, announced on
August 3, 1977 at New York’s Hotel Warwick,Kornfeld, Lewis. To Catch a Mouse Make a Noise like
a Cheese. Englewood Cliffs, N.J: Prentice-Hall, 1983. 269.
cemented Radio Shack as a force in early personal
computing.BYTE offers contemporaneous coverage The
TRS-80: Radio Shack’s New Entry (Vol 2 No 11, Nov. 1977, pg
446): “Announced in August, the new Radio Shack TRS-80 is a major entry
into the personal computer market. The $599 single board Z-80 based unit
comes complete with a full ASCII character set keyboard, cassette
recorder and video display monitor. Also included for the price is 4 K
bytes of programmable memory and 4 K bytes of read only memory; the
latter features a built-in BASIC package.”
Within three years the computer boasted more video game
titles than any other machine on the planet, including those from Atari,
Apple, and Commodore. This achievement also includes all mainframes and
minicomputers - a remarkable achievement considering the hundreds of
games that creative engineers wrote for these machines from 1951 to
1980.I note this for two reasons. 1. Apple’s own Preliminary
Offering Memorandum notes that video games were “the first truly
large market” for early computers and this is a market that Radio Shack
dominated. 2. Large computers were the only platform for video games
until the introduction of arcade cabinets and home consoles. Mobygames
has cataloged a wide variety of titles for both mainframes
and minicomputers starting in 1951.
Total
number of video game titles per platform by 1980. Visualization
by Paul van Eekelen.
Kornfeld asserts his claim to TRS-80 fatherhood in at least three
different places in his book To Catch a Mouse Make a Noise Like a
Cheese.The three instances: 1. “[Radio Shack’s] TRS-80
personal computer (for which I get fathership credit because when the
buck stopped on my desk in 1976 I said”BUILD”)” 2. “And it was your
claimant correspondent who authorized the design and manufacture of the
TRS-80 Model I, and selected its nomenclature, general appearance and
first system selling price, even if reconstructed history evokes
different claims for different names as time goes by (as created by
newer pressures on business journalism).” 3. “Having named, defined and
marketed the world’s first mass-produced personal computer, the TRS-80
Model I, it was enough, I thought erroneously, to settle for pointing
the way and blessing the voyage.” ~ Kornfeld, Lewis. To Catch a
Mouse Make a Noise like a Cheese. Englewood Cliffs, N.J:
Prentice-Hall, 1983. 61, 262, 330.
Being first on retail shelves across the United States
put Radio Shack in pole position ahead of Jack Tramiel, Chuck Peddle,
and the folks at Commodore,Commodore’s computer actually appeared a month before
the TRS-80 in BYTE. From Commodore’s
New PET Computer (Vol 2 No 10, Oct. 1977, p.50): “The price of
the PET is $595 complete with 4 K bytes of programmable memory. The $795
version features 8 K bytes of programmable memory. All IO connections
(excluding the built-in tape drive, keyboard and video display) are made
via an IEEE- 488 bus. The PET is an excellent example of the true
appliance computer: a neat, self-contained graphics oriented package
designed for the mass market as well as for the serious
experimenter.”
Steve Jobs, Steve Wozniak, and the folks at Apple, and
William Lowe, Don Estridge, and the folks at IBM.
It must be remembered that no one knew exactly what an average
consumer would do with a personal computer in 1977. Consider the problem
from Kornfeld’s perspective: “There were no known customers asking for
[a personal computer]” therefore “it was impossible to identify typical
buyers.”Apple’s Preliminary
Offering Memorandum struggled to identify any uses to entice
investment and pick up their 3rd-rate sales. You might buy an Apple II
to make “better financial decisions,” enjoy “increased leisure time,”
and have “complete security of personal information” with “increased
personal comfort.”
It’s difficult to imagine now, but taking up valuable
retail shelf space was a big risk.
Kornfeld rolled the dice in spite of the unknowns, “We had no opening
order quantity set beyond what would be needed to buy parts
economically, but not less than 1000 were being considered […] and since
all we had was a very rough idea of parts and labor costs, a selling
price had yet to be firmed up”Kornfeld, Lewis. To Catch a Mouse Make a Noise like
a Cheese. Englewood Cliffs, N.J: Prentice-Hall, 1983. 268.
Wherever Kornfeld’s place is in computer history, the benefit of having an adman steering the ship is pretty clear. Radio Shack sold a lot more computers than their contemporaries in the early days. The TRS-80 quickly became the best-selling personal computer and Radio Shack enjoyed a prime spot in computer sales throughout the 1980s.
Radio Shack’s computer was the best-seller in the marketplace until the arrival of Commodore’s Vic-20. Commodore was run by the tenacious Jack Tramiel, who had decades of experience manufacturing and marketing consumer-grade office equipment. Commodore’s personal computers would even outsell IBM’s machines through the early part of the 1980s.
Tramiel and Kornfeld both had the exact consumer products experience that the mythologized California pioneers lacked. Consumer products don’t need to be a bicycle for the mind. They don’t even need to be useful. This is the power of marketing.
But the consumer computer is capable of doing more than other consumer products; it can be a platform for launching entirely new marketplaces. This helps explain why the entire computing sector has been flooded with private investment for decades. Venture capital investment in Web3 is just the latest manifestation of this phenomenon, with the NFT craze being the most recent exemplar.
The Consumer Computer
Conventional wisdom posits technology as a neutral force that can be
wielded for “evil” or for “good.” But as Langdon Winner has pointed out,
technologies can fundamentally embody explicit political
arrangements.“Technologies can be used in ways that enhance the
power, authority, and privilege of some over others. […] But we usually
do not stop to inquire whether a given device might have been designed
and built in such a way that it produces a set of consequences logically
and temporally prior to any of its professed uses.” Do Artifacts
Have Politics? by Langdon Winner (1980)
Mainframes were a natural enemy of 1960s and 1970s
hackers because they were an implicitly centrifugal, hierarchical force.
Not due to a nefarious design. Not due to ill intent. But by the very
nature of the technology. Mainframes were large, expensive machines that
took a group of highly-trained individuals to operate.
Personal computing evangelists and marketers created a narrative that
positioned the small computer in opposition to large computing systems.
“Computers before personal computers in a sense took away power, but now
that you can get your own computer, you get power from it,” opined the
influential technologist Stewart Brand.“Today”, TV program (NBC, December 18, 1984). Brand
fails to consider the manufacturer’s intent as well as the training of
the computer operator. Almost all mid-century computer operators were
trained. In today’s world of ubiquitous computing, almost no computer
operators are trained. And computer literacy, like media literacy, is
almost never taught in schools. A real
computer revolution cannot come from an illiterate public.
But our everyday reality using the computer does not feel empowering. You want to use the internet without being tracked? Almost impossible. Want to message a friend? I hope you have read and agree to the WhatsApp Terms of Service and Privacy Policy. Want to install some software on your Apple device? It better be in the App Store. Perhaps you want to lend an Amazon eBook to your sister? Well you don’t actually own it, so you’ll have to ask Amazon.
What happened? I thought computers were supposed to be empowering? In all the techno-euphoria of the 1980s, Brand and others did not consider the manufacturer’s intent: our everyday computers, tablets, and phones are consumer machines built for consumption. The personal computer was replaced by the consumer computer just as soon as it arrived.